Amazon Games is giving adventurers a rare opportunity to test-drive a brand-new battleground for New World: Tower of Calomel. This limited-time preview runs from September 23 to 30, 2025, and allows players across all live servers to experience the next evolution of Outpost Rush, the game's signature 20-versus-20 PvPvE mode. In this mode, teams clash for control points while harvesting resources and defending against aggressive AI-controlled creatures. Tower of Calomel is especially significant because it represents the first major new map for Outpost Rush since its launch in 2021, signaling that Amazon Games is serious about keeping the New World Coins mode fresh and engaging.
Outpost Rush has always been a hybrid of PvP and PvE, requiring teams to balance fast-paced combat against opposing players with strategic gathering and fortification. For four years, players have fought exclusively on the original island map, learning its chokepoints, resource nodes, and tactical advantages inside and out. The Tower of Calomel changes the game entirely by introducing verticality, layered combat zones, and environmental hazards that demand new strategies from even the most seasoned commanders.
A Vertical Playground Above Aeternum
Tower of Calomel is set high above Aeternum's mist-shrouded valleys, giving the map a gothic, almost cathedral-like aesthetic. The battleground is divided into three distinct combat zones stacked vertically: the Outer Battlements, the Inner Bailey, and the Undercroft. Each layer serves a unique tactical purpose, and success depends on understanding how to control and traverse them efficiently.
The Outer Battlements form the topmost layer of the map and offer long sightlines for ranged combat. Teams can secure vantage points here to rain fire down on opponents or defend key resource nodes, but they must also remain wary of falling off the edges-environmental hazards and narrow pathways punish overzealous attackers. In many ways, the Outer Battlements encourage a mix of sniper-style engagements and fast skirmishes around strategic choke points.
Beneath the battlements lies the Inner Bailey, a central hub where most of the resource nodes are concentrated. Players will frequently engage in close-quarters combat here, combining traditional Outpost Rush brawling with environmental interactions such as barricades, siege objects, and explosive barrels. Control of the Inner Bailey often dictates the flow of the match, as teams that dominate this middle layer can funnel enemies into predictable paths or secure a steady supply of resources for upgrades and reinforcements.
The Undercroft is the lowest tier of the Tower of Calomel and presents a dangerous mix of PvPvE challenges. Not only is this layer often contested by both teams, but it also hosts aggressive AI creatures that patrol corridors and chambers. Adventurers must be prepared to engage hostile mobs while simultaneously fending off opposing players who may ambush from above or along hidden passages. Mastering vertical mobility-using ladders, ropes, and environmental climbing points-is essential to survive in this zone.
Strategic Implications for Teams
Tower of Calomel fundamentally shifts the strategic calculus for Outpost Rush. On the original map, controlling choke points and resource nodes in a flat, horizontal space allowed teams to rely heavily on predictable rotations and learned patterns. Now, squads must consider vertical dominance: holding the high ground can provide a significant advantage, but committing too many players upward may leave lower zones under-defended.
Resource management also becomes more complex. Players harvesting materials in the Undercroft are vulnerable to aerial attacks or surprise flanks from the Inner Bailey, while those attempting to fortify positions on the battlements must coordinate with teammates below to avoid being overrun. Teams that communicate and rotate effectively are likely to thrive, while solo-focused players may struggle to survive in the map's layered environment.
Additionally, the AI component of Outpost Rush remains crucial on Tower of Calomel. Hostile mobs not only punish carelessness but also serve as tactical tools-players can lure creatures into choke points to hinder the enemy or disrupt resource gathering. This dynamic interplay of PvP and PvE is at the heart of the new map's design philosophy: no position is ever truly safe, and victory requires awareness of both environmental hazards and enemy movements.
Testing and Community Feedback
The limited preview of Tower of Calomel is more than just a teaser; Amazon Games is actively seeking feedback to fine-tune balance, mobility, and map flow. Early reactions from the community have highlighted both the excitement and challenges presented by the new vertical design. Some players praise the aesthetic and layered combat opportunities, while others caution that steep learning curves may disadvantage newer participants.
Developers have emphasized that the goal is to make each zone meaningful without overwhelming teams, maintaining the core spirit of Outpost Rush while injecting fresh tactical complexity. Adjustments to resource placement, respawn points, and AI difficulty are likely to be informed by player data collected during the preview period.
A Sign of New Horizons for Outpost Rush
Tower of Calomel signals a turning point for New World's PvPvE mode. For the first time since the original launch, players are given a fundamentally new arena that challenges established strategies and encourages experimentation. The addition of verticality, multi-layered zones, and integrated PvE threats ensures that no two matches are ever the same, reinvigorating a mode that has remained popular but predictable over the past four years.
For adventurers eager to experience Tower of Calomel, the preview window closes on September 30, 2025. Whether you're a seasoned Outpost Rush veteran or a newcomer seeking a thrilling blend of PvP and PvE, this new battleground promises to test your coordination, strategy, and adaptability. Prepare to climb, fight, and buy New World Coins survive in Aeternum's newest fortress-a tower where every layer matters, and the fight for dominance is only just beginning.